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Commando 1 Game

Commandos is a stealth-oriented real-time tactics video game series. The five games released between 1998 and 2006 are all set during World War II and follow the adventures of a fictional Allied commando unit. Each mission is loosely based on historical events during World War II to carry the plot. The series was developed by the Spanish developer Pyro Studios and published by Eidos Interactive. The series has sold a total of 3.3 million copies and generated $41 million of revenue at retail.[1]

Commando 1 Game

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Commandos: Behind Enemy Lines (CBEL) was released on 1 July 1998. It was published by Eidos Interactive, and developed by Pyro Studios. It features 20 missions. The view is isometric with tactical gameplay. A Sega Mega Drive/Genesis version of Commandos: Behind Enemy Lines, with the first 5 missions, was also made by Russian homebrew programmers, but lacked sound and certain other features of the PC version.

Commandos: Beyond the Call of Duty, a set of new Commandos missions issued as a standalone game, was released on 31 March 1999. Despite it being much shorter than Behind Enemy Lines, it is a much more difficult game containing levels on a far greater scale to the extent of being comparable to those that were to be seen in Commandos 2. It has 8 missions, with locations including Yugoslavia and Greece.

A full sequel, released in 2001, was rebuilt with a 3D engine, more interactive environments, more skills for the commandos, and new characters. Like its predecessor, it drew heavily from war films and titled its levels in reference to such films as "The Bridge on the River Kwai" and "Saving Private Ryan". The game received even greater praise.

This is the third sequel in the series and was released in October 2003. In this game the mouse wheel can be used to rotate the player's vantage point. It was the first in the series to use a true 3D engine. However, the game has been criticized for its short missions and lack of hotkeys.

Released during the first months of 2006, this game marks a diversion from the first three games. Although the missions are set up in a similar fashion (several different objectives, some to be achieved through stealth, others through use of force) and in most occasions the player is allowed to change between different characters, this is the first game in the series to apply a first-person perspective, like many Medal of Honor or Call of Duty games than to earlier entries of the series.

Strike Force only has three Commandos, making it the only game in the series to have the least amount of playable characters. They are the Green Beret, The Sniper and The Spy but they are not the same characters from previous instalments; they each bear different appearances, names, and skills.

The game attracted an overwhelmingly negative reaction, especially from fans of the earlier games in the series who saw this as a massive modification, concurrent with a great reduction in the series' trademark difficulty. Similarly, it was promoted as mixing elements of strategy from the past games with traditional first-person shooter game-play but instead only hinted at them whilst being predominantly action-oriented. As a result, both critics and fans felt it did little to distance itself from the recent flood of similar games.

Following the discontinuation of the series by Pyro Studios, a couple of mods have been developed by fans. Commandos: Strike in Narrow Path is a stand-alone expansion for Commandos: Behind Enemy Lines containing 9 missions and was released initially in 2010.[2] Commandos 2: Destination Paris tweaks the gameplay of Commandos 2: Men Of Courage and adds over 100 missions to the base game.[3]

Commando, released as Senjō no Ōkami (Japanese: 戦場の狼, "Wolf of the Battlefield") in Japan, is a vertical scrolling run-and-gun shooter game released by Capcom for arcades in 1985. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game.

Commando was a critical and commercial success, becoming one of the highest-grossing arcade video games of 1985 and one of the best-selling home video games of 1986. It was highly influential, spawning numerous clones following its release, while popularizing the run-and-gun shooter genre. Its influence can be seen in many later shooter games, especially those released during the late 1980s to early 1990s.

The game later appeared on Capcom Classics Collection, Activision Anthology, and on the Wii Virtual Console Arcade, as well as Capcom Arcade Cabinet for PlayStation 3 and Xbox 360. A sequel, Mercs, was released in 1989.

Some home console ports of the game contain hidden underground shelters that can only be accessed with grenades. Inside these shelters are prisoners for the player to rescue. Some of these ports also include items. Among the items included in the NES version are a more powerful machine gun upgrade, an unlimited grenade upgrade, and "glasses" to let the player view all the hidden bunkers. The player will lose these upgrades after losing a life.

The game was developed by Capcom, where it was designed by Tokuro Fujiwara. He was concurrently leading the development of both Commando and Ghosts 'n Goblins at the same time. Both games sold well for Capcom upon release.[8]

A home version of the game developed by Capcom was released for the Nintendo Entertainment System. Activision released a port of the game for the Atari 2600 and INTV released a port for the Intellivision, also an Atari 7800 version by Sculptured Software was released in 1989.

The Atari 8-bit version was created by Sculptured Software in 1989, and was intended to be released by Atari Corporation for the XE Game System. However, although the game appeared in Atari catalogs of the time,[10][11] it never reached the market in spite of being completed. In the 2000s the game's prototype cartridge was found.[12]

In Japan, Game Machine listed Senjō no Ōkami on their June 1, 1985 issue as being the most-popular arcade game for the previous two weeks.[24] In the United States, it had topped the American RePlay chart for upright arcade cabinets by November 1985.[25] In the United Kingdom, it became one of the top-grossing arcade games in London West End test locations, leading to orders for thousands of units in the UK alone,[19] where it became a major hit.[26] Commando similarly became a major hit across Europe.[27] It had become the world's top arcade game at the time.[9][28]

Commando ended the year as the highest-grossing arcade game of 1985 in the United Kingdom, while also outperforming Track & Field, the UK's highest-grossing arcade game of 1984.[29] In the United States, it was one of the top three highest-grossing arcade video games of 1985, along with fellow Data East releases Karate Champ and Kung-Fu Master.[30]

Mike Roberts of Computer Gamer called it "a very exciting game" and said "the quality of animation and graphics is superb."[19] Computer and Video Games praised the fast-paced gameplay, smooth movement, rousing music jingle, and cartoon-style graphics, while criticizing the lack of color in the graphics.[4] Cash Box magazine said it "is fierce and strategic, the graphics realistic and the fire power explosive" which makes it "an exciting and challenging play experience."[18]

The home computer ports of Commando topped the UK software sales charts in December 1985,[31] becoming the seventh best-selling game of 1985 in the UK.[32] It topped the charts again in January 1986,[33] and went on to become one of the top three best-selling games of 1986 in the UK.[34] In the United States, the home computer versions received two Gold Awards from the Software Publishers Association in 1987 for more than 200,000 units sold in the region.[35]

NintendoLife wrote, "Commando might be one of the few examples of the stripped-down ports actually being stronger than the original game. These later ports added powerups, better music and depth to the gameplay that are all sadly lacking in the arcade original."[37]

Computer Gamer magazine's Game of the Year Awards gave the original arcade version of Commando the award for best coin-op game of the year, beating Paperboy and Marble Madness.[21] After being ported to home computers, Commando was voted best arcade-style game of the year at the 1986 Golden Joystick Awards,[22] and won the award for best shoot 'em up game of the year according to readers of Crash magazine.[23] In 1996, GamesMaster rated the game 57th on their "Top 100 Games of All Time."[38]

Commando was a highly influential game, popularizing the run-and-gun shooter genre along with military shooter themes. It led to run-and-gun games becoming the dominant style of shoot 'em up during the late 1980s to early 1990s, when Your Sinclair called Commando "the great grand-daddy of the modern shoot 'em up" genre.[39] It has also been credited as the "product that shot" Capcom to "8-bit silicon stardom" in 1985, "closely followed by" Ghosts 'n Goblins.[40]

Outside Japan, the arcade version of Bionic Commando was marketed as a sequel to Commando and the main character, a nameless soldier in the game, is identified as "Super Joe" in an American brochure for the game. Super Joe would appear as an actual s


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